For this tutorial we tried animating our first objects using 3DS Max. This involved using key frames to set start and end instances of objects which is then tweened by the software. Frame by Frame animation is also possible.
Tools such as the curve editor allow easy editing of the generated animations to help perfect each particular animation. In this instance I edited the curves of the animation for a ball to make it bounce more realistically and squash slightly when it lands.
Other options under edit ranges allow you to loop and cycle animations.
Here is the result of animating using these techniques.
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