The first half of my trailer include Bond flying the BD-5 Micro Jet while avoiding a heat seeking missile. For these scenes I ideally wanted a realistic looking smoke trail to be generated behind the missile as it chases the plane.
http://www.3d-tutorial.com/3d_max_smoke_effect-1039.html
Today I followed this video tutorial I found online and experimented with creating a smoke trail effect.
I used the built in particle generating tool Super Spray and tweaked the settings based on the knowledge I had gained from the tutorial. The result within the viewport was this:
Spherical Representation of Particles |
I then added a smoke map opacity to the texture as well as a particle age gradient map. Finally i turned the overall opacity down to make it more see-through.
This 50 frame video took 15 minutes to render in the lowest resolution on my laptop so while being a nice effect it will greatly increase my render time in the actual scenes it is used in.
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